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Andy Chalk in gaming news

Andy Chalk - More - The makers of Palworld are desperate to hire more developers: 'We are overwhelmingly short of people' - pcgamer.com - Japan

The makers of Palworld are desperate to hire more developers: 'We are overwhelmingly short of people'

Palworld developer Pocketpair is pouring nearly a half-million dollars every month into keeping the game's servers up, which it can afford to do because Palworld is a massive hit. But it still needs help in the form of people, and rather like Gary Oldman in Leon, it's looking for all the help it can get.

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Andy Chalk - In A - In a targeted attack on phone spammers, the FCC just outlawed AI voice generation for robocalls - pcgamer.com - Usa

In a targeted attack on phone spammers, the FCC just outlawed AI voice generation for robocalls

AI-generated voices can be good, or they can be bad—as Witcher voice actor Doug Cockle said, it really all comes down to the intent of the user. How to effectively address the potential for misuse is a big question, but the US Federal Communications Commission has now taken a step to crack down on at least one avenue of misuse by outlawing AI-generated voices in robocalls.

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Andy Chalk - Lethal Company is one of the top games on the iOS App Store, but there's just one problem: It's 'not real,' developer says - pcgamer.com

Lethal Company is one of the top games on the iOS App Store, but there's just one problem: It's 'not real,' developer says

The maker of the viral hit survival game Lethal Company says a mobile version of the game that's set to launch on the App Store later this month is «not real,» and you probably shouldn't download it.

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Joshua Wolens - Andy Chalk - Yves Guillemot - Ubisoft - Ubisoft is 'disappointed' by sales of the Assassin's Creed VR game, will not increase investment in future VR development until the market 'grows enough' - pcgamer.com

Ubisoft is 'disappointed' by sales of the Assassin's Creed VR game, will not increase investment in future VR development until the market 'grows enough'

Following disappointing sales of Assassin's Creed Nexus, Ubisoft CEO Yves Guillemot says the publisher isn't going to increase its investment into VR game development until demand for it «grows enough.»

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Andy Chalk - Star Wars - Tim Sweeney - New - Disney invests $1.5 billion in Epic, announces new 'entertainment universe' in Fortnite - pcgamer.com

Disney invests $1.5 billion in Epic, announces new 'entertainment universe' in Fortnite

Disney has announced a $1.5 billion investment into Epic Games as part of a new partnership to create an «open games and entertainment universe» in Fortnite.

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Andy Chalk - Subnautica 2 studio reassures fans that it's not a live-service game: 'No season passes. No battle passes. No subscription' - pcgamer.com

Subnautica 2 studio reassures fans that it's not a live-service game: 'No season passes. No battle passes. No subscription'

In response to concerns that arose after publisher Krafton said the upcoming Subnautica 2 will feature co-op mulitplayer built on the «games-as-a-service model,» developer Unknown Worlds has clarified that it won't be very different from the early access releases of the previous games in the series, and that there will be no battle passes or subscriptions involved.

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Andy Chalk - Says It - Price - Ubisoft - Ubisoft CEO defends Skull and Bones' $60 price tag, says it's 'a quadruple-A game' - pcgamer.com

Ubisoft CEO defends Skull and Bones' $60 price tag, says it's 'a quadruple-A game'

Skull and Bones costs $60, or your local equivalent, and that's a hefty price tag for something that bears the trappings of a live-service game, including an in-game store, battle pass, seasonal events, and premium currency. But Ubisoft CEO Yves Guillemot defended the cost in an investors call today, saying the high price is warranted because it's a «quadruple-A game.»

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Andy Chalk - Take-Two Interactive says in-game currencies are 'fictions' that players can't actually own - pcgamer.com

Take-Two Interactive says in-game currencies are 'fictions' that players can't actually own

You might pay real money for in-game currency, but Take-Two Interactive says that doesn't make it real: In a filing seeking the dismissal of a lawsuit alleging «civil theft» and unfair business practices in its NBA 2K games, Take-Two said virtual currencies (VCs) are not property but are «fictions» created by game makers, and subject to the same terms and conditions as the games themselves.

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