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Andy Chalk in gaming news

Andy Chalk - Hidetaka Miyazaki - Miyazaki 'went a little too far' with Elden Ring's poison swamps but says he learned a lesson, which unfortunately is that he needed to come up with new and different ways to kill everyone - pcgamer.com

Miyazaki 'went a little too far' with Elden Ring's poison swamps but says he learned a lesson, which unfortunately is that he needed to come up with new and different ways to kill everyone

Apart from a wasted hour or so dabbling in Dark Souls, Elden Ring was my first soulslike, and so I think it's understandable that when I found myself standing in the muck in the middle of Caelid, my immediate reaction was, «This is bullshit.» I was surprised to find out later that it was also tradition: Director Hidetaka Miyazaki has been throwing these things in since the very first Dark Souls because, apparently, he just can't help himself.

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Andy Chalk - Cyberpunk life sim Nivalis is now set to come out in spring 2025, and I'm more excited for it than ever - pcgamer.com

Cyberpunk life sim Nivalis is now set to come out in spring 2025, and I'm more excited for it than ever

I'm not generally a life-sim guy but I am very eager to dive into Nivalis. A big part of that arises from the strength of Cloudpunk, the previous game from developer Ion Lands, which I really liked, but Nivalis itself—based on the admittedly not-a-whole-lot we've seen of it so far—looks brilliant too.

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Joshua Wolens - Andy Chalk - Ubisoft Montpellier - Ubisoft uses the Beyond Good and Evil remaster to promise us for the 29th time—yes, we counted—that Beyond Good and Evil 2 is still happening - pcgamer.com - France

Ubisoft uses the Beyond Good and Evil remaster to promise us for the 29th time—yes, we counted—that Beyond Good and Evil 2 is still happening

We did not hear anything about Beyond Good and Evil 2 at the recent Ubisoft Forward showcase, or at any point during the recent Summer Game Fest blowout. In fact, we haven't heard anything about it for more than a year, and that wasn't really about the game so much as the reportedly awful working conditions at developer Ubisoft Montpellier. Prior to that, we kicked off 2023 by counting the number of times Ubisoft has promised that BG&E2 is still in development, which for the record was 28.

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Andy Chalk - Embracer embraces a 'human-centric' AI policy, says vague stuff about how it will 'massively enhance game development' - pcgamer.com

Embracer embraces a 'human-centric' AI policy, says vague stuff about how it will 'massively enhance game development'

Struggling videogame conglomerate Embracer Group appears to be embracing the rise of artificial intelligence: In its latest annual report, the company laid out a strategy for incorporating AI in its future work, saying that the tech «has the capability to massively enhance game development by increasing resource efficiency» and «adding intelligent behaviors, personalization, and optimization to gameplay experiences.»

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Andy Chalk - Elden Ring's big patch is causing big problems for Steam Deck players - pcgamer.com

Elden Ring's big patch is causing big problems for Steam Deck players

The big Elden Ring patch that dropped today ahead of the Shadow of the Erdtree launch does a lot of good things—you can finally change the map key!—but it's causing some headaches for Steam Deck users.

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Andy Chalk - Elden Ring speedrunners are racing to see who can kill Mohg the fastest, which is a good reminder that most of you still haven't finished the job - pcgamer.com

Elden Ring speedrunners are racing to see who can kill Mohg the fastest, which is a good reminder that most of you still haven't finished the job

Bandai Namco shared a friendly PSA for Elden Ring players earlier this month: Most of you are not ready for the Shadow of the Erdtree expansion. That word of caution came after streamer Cohh Carnage noted that less than 38% of players on Steam had the achievement for killing Mohg, Lord of Blood—and if you want to get into the DLC, well, Mohg's gotta go.

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Andy Chalk - Rich Stanton - Fallout: Nuevo Mexico dev team breaks months of silence, confirms the big New Vegas mod we liked so much last year is 'on hold' as lead developer steps back from the project - pcgamer.com - Mexico

Fallout: Nuevo Mexico dev team breaks months of silence, confirms the big New Vegas mod we liked so much last year is 'on hold' as lead developer steps back from the project

Fallout: Nuevo Mexico made a big impression on senior editor Rich Stanton when he ran across it in 2023: «The mod of my irradiated dreams,» he enthused at the time. Sadly, after at least three years of work it looks like the project has run aground, as a message on the official Nuevo Mexico Discord server says development is on hold and the project lead has decided to step back from the whole thing.

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Andy Chalk - Square Enix - Square Enix has a plan for dealing with Final Fantasy 14: Dawntrail's inevitable server crush, which includes saying 'we apologize for the inconvenience' 5 separate times - pcgamer.com

Square Enix has a plan for dealing with Final Fantasy 14: Dawntrail's inevitable server crush, which includes saying 'we apologize for the inconvenience' 5 separate times

We've all been there before: A big new online game launches, the servers get crushed, we can't get in, we get mad, we go out and burn down our local Pizza Hut. Or something like that, anyway—the point is that it happens every time, and it's a headache. Fortunately, Square Enix has a plan in place to help alleviate that pain for the upcoming Final Fantasy 14: Dawntrail.

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