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Videos News

Wes Fenlon - Hidetaka Miyazaki - Elden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf' - pcgamer.com

Elden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf'

Raise your hand if you've played through a FromSoftware game without using a guide. If your hand's up, you're a rare and impressive bird, clearly suited to a life of luxury in some billionaire's menagerie. I can't think of a developer I associate more heavily with online guides and wikis than FromSoftware. While it's certainly possible to beat their games without outside help, I think the vast majority of players look up weapons, NPC questlines, boss strategies, even basic item descriptions to better piece together what the heck is going on in Dark Souls or Elden Ring.

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Alessio Palumbo - Dragon Age: The Veilguard Gets First Gameplay and Details – ‘Tremendous’ Amount of Handcrafted Side Content - wccftech.com

Dragon Age: The Veilguard Gets First Gameplay and Details – ‘Tremendous’ Amount of Handcrafted Side Content

Yesterday, Kai checked out a behind-closed-doors media presentation of Dragon Age: The Veilguard; you can read his report here. Today, BioWare is sharing the first 15-minute gameplay video with everyone, and they've also sent a fact sheet that clarifies several details and features of the upcoming action RPG.

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Sam Hill - NYT Connections: hints and answers for Tuesday, June 11 - digitaltrends.com - New York

NYT Connections: hints and answers for Tuesday, June 11

Connections is the latest puzzle game from the New York Times. The game tasks you with categorizing a pool of 16 words into four secret (for now) groups by figuring out how the words relate to each other. The puzzle resets every night at midnight and each new puzzle has a varying degree of difficulty. Just like Wordle, you can keep track of your winning streak and compare your scores with friends.

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Francesco De Meo - Red Dead Redemption - Nintendo - Nintendo Switch New Extreme Overclocking Test Proves How 60 FPS Are Attainable in Most Games, With Some Interesting Exceptions - wccftech.com

Nintendo Switch New Extreme Overclocking Test Proves How 60 FPS Are Attainable in Most Games, With Some Interesting Exceptions

The Nintendo Switch hardware is more than capable of running the vast majority of games at 60 FPS with some overclocking, a new video test revealed.

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Francesco De Meo - Cyberpunk 2077 Achieves Unmatched Realism With Path Tracing and Perfect Weather Mods in New 8K Video - wccftech.com

Cyberpunk 2077 Achieves Unmatched Realism With Path Tracing and Perfect Weather Mods in New 8K Video

Cyberpunk 2077 continues to be one of the most impressive open-world games released in recent times, thanks to the work of modders who are bringing the base game's visuals to new levels of realism.

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8 Best Tips To Build A Castle In Minecraft - screenrant.com

8 Best Tips To Build A Castle In Minecraft

One of the most impressive builds you can make in is that of a magnificent castle, but these structures are tough to make if you don't know where to start. Creating a large or small palace is a daunting task unless you take the right steps to simplify the construction process. You should be aware of various obstacles and possibilities to turn a difficult project into something feasible.

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Lincoln Carpenter - Vile treachery: When you 'ran' on the Citadel in Mass Effect, it just changed the FOV to make it look like you were going faster - pcgamer.com

Vile treachery: When you 'ran' on the Citadel in Mass Effect, it just changed the FOV to make it look like you were going faster

Just to say it up front: I'm very smart. My mom says so. That means it's totally fine that, according to recent Tweets from former BioWare cinematic designer John Ebenger, I've been bamboozled into thinking my characters are moving faster when they aren't, thanks to techniques like «speed lines» and «whooshing sounds.» Yes, I've basically fallen for the video game equivalent of when you trick a dog by pretending to throw something. I'm not at all upset and I'm handling it very well. We owe this latest reveal of game developer villainy to Twitter user @dyingnome, who tweeted on Saturday that a Dragon Age: Inquisition dev once admitted that they «just added some wind lines» to obscure the fact that DA:I horses weren't actually going any faster while sprinting. Ebenger quoted the claim to confirm that yeah, BioWare did that—just like it'd done in Mass Effect, too. Scoundrels! Illusionists!

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Jesse Vitelli - Kay Vess - Ubisoft - Star Wars Outlaws might be a little too close to Uncharted for its own good - digitaltrends.com

Star Wars Outlaws might be a little too close to Uncharted for its own good

This story is part of our Summer Gaming Marathon series.

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