One of my top early access games is finally getting a second level: a 3-hour underground factory-city with an overhauled, Thief-style stealth system, a new RPG hub area, and an explanation for where all those FPS crates come from
I've been a Fortune's Run freak since first playing its bafflingly good demo level two years ago, and after launching into early access with a single, sprawling space station playground, we're finally seeing what comes next: an underground factory and settlement with a projected three-hour runtime and accompanying sneaking overhaul set to arrive in August.