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Platform News

Amy Eastland - Roblox Accused Of Lying To Investors About User Numbers - wccftech.com

Roblox Accused Of Lying To Investors About User Numbers

In new accusations from the investment firm Hindenburg Research, Roblox has landed themselves in hot water, as they are accused of lying to investors about their user numbers. Hindenburg Research has claimed that it is "consistently overstating the amount of people on its platform by 25 percent to 42 percent or more." This isn't the first time Roblox had some trouble, as Roblox has been banned from Turkiye for possible child exploitation. While they are said to be working with the government to try and fix this issue, it seems that Roblox is still blocked. Roblox went public in 2021 and reported that they had 79.5 million daily players. However, Hindenburg claims that this number is statistically incorrect.

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Tyler Wilde - Jason Schreier - Oof: Years before Steam, a Blizzard engineer wanted to turn Battle.net into a third-party game store, but was reportedly turned down - pcgamer.com

Oof: Years before Steam, a Blizzard engineer wanted to turn Battle.net into a third-party game store, but was reportedly turned down

The world of today is the result of every decision and accident that led to it, which is a disconcerting thought given how many things it's possible to almost do in a lifetime. Case in point, according to a new book on the history of Blizzard, the Warcraft studio rejected a proposal to turn Battle.net into a third-party game store years before Steam launched.

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Joshua Wolens - Ubisoft - Ubisoft's grudging return to Steam continues as Assassin's Creed Valhalla finally gets achievements 2 years after launch - pcgamer.com

Ubisoft's grudging return to Steam continues as Assassin's Creed Valhalla finally gets achievements 2 years after launch

Is it just me, or does Ubisoft's ongoing crawl back to Steam sometimes feel a little grudging? Sure, the company is returning to day-one Steam releases with February 14's Assassin's Creed Shadows, but you're still going to have to launch Ubisoft Connect using Steam in a horrifying ouroboros of perpetual initialisation, aren't you?

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Alessio Palumbo - Christoph Hartmann - Throne and Liberty Already Had 3 Million Players in Its Debut Week, Says Amazon - wccftech.com - North Korea

Throne and Liberty Already Had 3 Million Players in Its Debut Week, Says Amazon

It's been a week since the free-to-play Unreal Engine 4-powered MMORPG Throne and Liberty launched globally on PC, PlayStation 5, and Xbox Series S|X, and publisher Amazon Games has now shared the first promising figures on player numbers. According to Amazon, over three million players have ventured into the world of Solisium during the first seven days of availability. Altogether, they have spent more than 24 million hours in the game, an average of eight each. The game fared well on Twitch, too, with more than 11 million hours watched on the streaming platform.

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Francesco De Meo - Nintendo - Nintendo Switch 2 Will Support Every Unreal Engine 5 Feature, Possibly Even MegaLights; Performance Differences With the Steam Deck Won’t Matter - wccftech.com

Nintendo Switch 2 Will Support Every Unreal Engine 5 Feature, Possibly Even MegaLights; Performance Differences With the Steam Deck Won’t Matter

While the Nintendo Switch 2 won't be as powerful as the current generation consoles from Sony and Microsoft, the upcoming system will support every Unreal Engine 5 feature, possibly even the recently revealed MegaLights, although with some caveats.

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Jordan Gerblick - Katsura Hashino - For fantasy JRPG Metaphor: ReFantazio, Persona director gave himself a crash course featuring classics like The Lord of the Rings, but "if we tried to copy that it would just be a copy" - gamesradar.com - Britain

For fantasy JRPG Metaphor: ReFantazio, Persona director gave himself a crash course featuring classics like The Lord of the Rings, but "if we tried to copy that it would just be a copy"

Metaphor: ReFantazio's fantasy world was created after director Katsura Hashino immersed himself in fantasy classics before designing it, although ultimately it sounds like this crash course had little impact on the final product.

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Catherine Lewis - Alien: Isolation devs heard fans' "distress calls loud and clear," confirms a sequel to the survival horror game is in "early development" after 10 years - gamesradar.com

Alien: Isolation devs heard fans' "distress calls loud and clear," confirms a sequel to the survival horror game is in "early development" after 10 years

It's been confirmed that a sequel to Creative Assembly's 2014 survival horror game Alien: Isolation is in early development.

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Dustin Bailey - Hideo Kojima - Fox - 14 years later, Hideo Kojima reveals why Peace Walker wasn't called Metal Gear Solid 5: "It faced strong opposition from overseas marketing" - gamesradar.com

14 years later, Hideo Kojima reveals why Peace Walker wasn't called Metal Gear Solid 5: "It faced strong opposition from overseas marketing"

Metal Gear Solid: Peace Walker launched on PSP 14 years ago, and for much of that time we've wondered why it wasn't made a proper numbered entry in the series. Now, director Hideo Kojima has revealed it's because of "overseas marketing."

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