Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

'The game gets… weird': Frostpunk 2 player figures out that the apocalypse is easier without the annoying implications of fostering a democracy

Early on in Frostpunk 2, the narrator suggests that you should build a council to vote on and hopefully pass laws, and a research center in which you can research ideas affiliated with certain factions. This, predictably, opens up a whole can of worms, except for one brave player who decided that the apocalypse would be easier without any external input. 

«If you never build the council and never make any research affiliated with either faction, radicals just never spawn,» Master_Cricket_1265 explains. «Week 391, no radicals spawned yet.» It turns out that preventing democracy from ever starting also means that there'll be no one around to try to take it all down. 

I'm around 200 weeks into my journey leading New London in Frostpunk 2, and so far, everyone who hasn't turned into a meat popsicle hates me. There never seems to be enough fuel, food, or heating, and every time I try to appease a faction by passing a law, it'll only end up pissing off someone else—keeping up a happy and healthy democracy when we're all freezing to death at the end of the world isn't as easy as it sounds. 

While life would certainly be easier without the bureaucratic headaches that the council provides, passing laws and conducting research is fairly important to progressing in Frostpunk 2. With that being said, Master_Cricket_1265's time in Frostpunk 2 hasn't been entirely straightforward because of this. 

«The game gets… weird,» Master_Cricket_1265 says. «The narrator (or what you call the voiceover) is very quiet, because he has no voicelines regarding the laws and actions you made, because you passed none, just the generic ones about frostbite. At some point, you just lose due to having no trust. The only tool for that is a communication hub, but the unresolved laws, such as no law for children and no law for outsiders, just constantly drains [trust].»

No council or faction-specific research also means you'll have to make do with just coal and pretty much all the buildings you have to

Read more on pcgamer.com
DMCA