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Space Marine 2's latest patch adds ultrawide support, private co-op lobbies, and battle buddies who will actually be useful for something

It took the better part of a month but Warhammer 40,000: Space Marine 2, the tale of a boy and his buddies discovering a shared love of entomology, finally has support for ultrawide displays. And that's not all: Private lobbies for the co-op Operations mode are also live and there's a new Sparring Arena in the Battle Barge that lets players «compete in friendly PvP with the players in their squad.» Players who like to fiddle with their look will be happy to hear that a convenient option to reset custom armor and color presets to their default settings has been added to the customization menu.

Those are the highlights, but there are some pretty big changes happening under the hood too. Enemy aggressiveness at the Veteran difficulty level has been toned down for a «better singleplayer experience,» but player health has also been «slightly reduced» to partially compensate. Bots have been tuned to be «more helpful and effective,» although they still won't carry you to mission complete. Chaos enemy spawns in Operations mode have been dramatically nerfed: The maximum number of Tzaangors With Shield on the arena at the same time has been cut from 10 to four, while the maximum number of Cultist Snipers has been reduced from 10 to three. The accuracy of ranged enemies attacking from off-screen has also been reduced, which should help cut down on nasty surprises.

The Veteran difficulty nerf, minor though it sounds, is probably warranted. Earlier this month, PC Gamer Ultramarine Morgan Park urged co-op squads to bump Space Marine 2's difficult from Normal to Veteran to make it a little more interesting—which he then described as a «massive standing leap» over the standard difficulty level that left his squad of space marines struggling to not get butchered. Given that, it sounds like one person teamed up with a pair of less-than-helpful bots would have a very hard time of it. (Although it sounds like Henry Cavill was able to do it, so maybe it's just a skill issue. Sorry,

Read more on pcgamer.com