It's not the size of the open world that counts, it's what's inside it—but I'll admit I've been curious to see how Ubisoft plans to tackle the open world maps for multiple Star Wars planets. This is a notoriously tough nut for space exploration games to crack. BioWare tried to make Mass Effect 1's barren planets more interesting in Andromeda, only to fill them with generic, cookie cutter quests that went over about as well as the facial animations. Bethesda justified Starfield's largely dull procedurally generated planets as realistic. What should we expect from Ubisoft, which has made some truly massive open world maps, bringing that scale to the whole galaxy?