Baldur's Gate 3 dev says it's Larian's philosophy to 'fuel and reward' player creativity: 'They found a way to exploit the game, let them have it, it's awesome'
At a games conference in Sofia, Bulgaria earlier this year, Larian gameplay scripter Mihail Kostov gave a presentation outlining the philosophies and strategies the studio employs to ensure games like Baldur's Gate 3 stay playable even as players are actively tearing them apart. Recently made public on YouTube (via GamesRadar), Kostov's talk explains how Larian addresses «edge cases»—times when «player action may push a system to the extreme»—with solutions that reward, rather than stifle, creativity.