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Gamesradar.com Gaming News

Ali Jones - Pawel Sasko - The Witcher 4 is "the most advanced" game CD Projekt is working on right now, ahead of Cyberpunk 2 and The Witcher remake - gamesradar.com - city Boston

The Witcher 4 is "the most advanced" game CD Projekt is working on right now, ahead of Cyberpunk 2 and The Witcher remake

The Witcher 4 is the "most advanced" project of all the games that CD Projekt Red (and its partners) are working on right now.

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Jordan Gerblick - Former Pokémon lawyer explains how he tracked down a young leaker by calling his mom: "Absolutely baked my legend in at Pokémon for like 5 years" - gamesradar.com

Former Pokémon lawyer explains how he tracked down a young leaker by calling his mom: "Absolutely baked my legend in at Pokémon for like 5 years"

An ex-Pokémon lawyer has shared a triumphant story in which he tracked down and course-corrected a young leaker by calling his mom and telling her what he was up to.

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Jordan Gerblick - Bloober Team - Piotr Babieno - Nintendo - Is this Nintendo's mystery horror game? Maybe not, but it is an "extremely important" new Switch game from Silent Hill 2 remake dev Bloober Team - gamesradar.com - Poland

Is this Nintendo's mystery horror game? Maybe not, but it is an "extremely important" new Switch game from Silent Hill 2 remake dev Bloober Team

Layers of Fear and Silent Hill 2 remake developer Bloober Team has quietly revealed that it's working on something called Project M for Nintendo Switch, and I'm perhaps irresponsibly wondering if it has anything to do with the mysterious horror project Nintendo just revealed this week.

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Kaan Serin - FromSoftware expert finds the studio's biggest dragon finally surpassed with Elden Ring: Shadow of the Erdtree's almost 400 meter behemoth - gamesradar.com

FromSoftware expert finds the studio's biggest dragon finally surpassed with Elden Ring: Shadow of the Erdtree's almost 400 meter behemoth

Today's obscure news: FromSoftware seems to have soft-launched its biggest dragon yet in Elden Ring: Shadow of the Erdtree, and I have a feeling you can measure the studio's success based on how long their winged beasts are.

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Jordan Gerblick - Julian Gerighty - Ubisoft - Star Wars Outlaws lead wants you to know it's not just another Ubisoft open-world game: "We are hyper conscious of the Ubisoft house style ... Massive is quite unique" - gamesradar.com

Star Wars Outlaws lead wants you to know it's not just another Ubisoft open-world game: "We are hyper conscious of the Ubisoft house style ... Massive is quite unique"

Julian Gerighty, creative director of Ubisoft's Massive Entertainment, says Star Wars Outlaws won't be like most Ubisoft open-world games.

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Kaan Serin - Elden Ring magician who beat the game with an actual saxophone has done it again in Shadow of the Erdtree - gamesradar.com

Elden Ring magician who beat the game with an actual saxophone has done it again in Shadow of the Erdtree

Elden Ring Shadow of the Erdtree spoilers ahead! Turn back now if you'd rather not see the expansion's final boss before clawing your way to it in-game. 

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Catherine Lewis - Genshin studio thanks players for 50 million Zenless Zone Zero downloads as it hands out free currency and promises to further optimize "each aspect" of the action RPG - gamesradar.com

Genshin studio thanks players for 50 million Zenless Zone Zero downloads as it hands out free currency and promises to further optimize "each aspect" of the action RPG

HoYoverse's new free-to-play action RPG Zenless Zone Zero has had a phenomenal start, having surpassed 50 million downloads worldwide since its release less than a week ago. As a 'thank you' to players, the developer is handing out a bunch of in-game currency as it continues to "optimize aspects such as game performance."

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Matt Firor - Kaan Serin - Elder Scrolls Online boss reckons "very few people" would play a Morrowind-style open world nowadays, as teams need to "support" two kinds of players - gamesradar.com

Elder Scrolls Online boss reckons "very few people" would play a Morrowind-style open world nowadays, as teams need to "support" two kinds of players

As gamers become more accustomed to having their open worlds littered with map markers, checklists, breadcrumbs leading up to objectives, and a host of other convenient options, a Morrowind-style game has become somewhat unfeasible to make for a large studio, according to ZeniMax Online boss and Elder Scrolls Online director Matt Firor.

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