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Slitterhead TGS trailer offers an in-depth look at the game’s possession system

Bokeh Game Studio has published a new trailer for Slitterhead, offering an in-depth look at the game’s possession system.

The trailer, which can be viewed below, features Bokeh CEO and the creator of Slitterhead Keiichiro Toyama discussing the game’s setting. The game, which was first revealed during The Game Awards in 2021, is set in mid-’90s Japan.

“The core mechanic of this game is one word: possession,” said Toyama.

“I don’t think this has been done before, but the main character is a spiritual lifeform without a physical body. It can only act once it borrows the body of a human.

“By taking advantage of this feature, you change hosts one after another, resulting in such actions as moving through the city at high speed, or at times, abandoning the host’s body for your own survival.”

Slitterhead will be released for Xbox Series X/S, PlayStation 4, PlayStation 5, and PC via Steam and the Epic Games Store on November 8.

Earlier this year,  VGC spoke to Toyama about his time at PlayStation Studios, and his hopes for his first first release under Bokeh.

“With Sony, there was an increasing motive to make more highly budgeted games, and it wanted to go that way with the Japan Studio brand,” Toyama told VGC.

“My motive was always to create original games. I feel I can do this without a massive budget. This allows me to express myself as well. By going independent, this has allowed me to do that. From my time at Sony, I feel like I’m accomplishing what I want to do.”

In December 2020, Toyama left PlayStation to form Bokeh Game Studio alongside Junya Okura, lead designer on the Gravity Rush series, and Kazunobu Sato, lead designer of PS3 exclusive Puppeteer.

Read more on videogameschronicle.com