Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Overwatch 2 was reportedly due to get story missions every 18 months

Former Overwatch 2 developers have reportedly claimed that story missions were meant to be released every 18 months, and they aren't holding out hope that any more will see the light of day.

Overwatch 2's expansive co-op PVE element was supposed to set the shooter apart from its predecessor but was officially scrapped last summer and replaced with story-based PvE missions, three of which were added in August 2023. More are said to be arriving at a later date, yet for the last six months, Blizzard has remained fairly quiet on the matter.

In an interview with Kotaku, former Overwatch 2 developers, who've opted to remain anonymous, have shared their experience working on the shooter's story content, revealing the difficulties they faced during development and their fears that the concept is now dead in the water.

According to the former employees, every story mission has been worked on to a certain degree - some are fully playable, while others are still in the concept stage - and Blizzard's intention was to offer up three of these roughly "every 18 months." The reality hasn't been quite so clean-cut, though, as those interviewed say that the batch already released "did not do well at all," falling short of the "serious numbers" Blizzard wanted and getting a lukewarm response from players.

As well as performing below expectations, getting this content out the door has reportedly been hampered from the get-go, in part by those at the top and their pursuit of what's known as 'Blizzard Quality.'

"[Blizzard Quality] is a justification to essentially piss about forever and ever redoing the same work over and over," one source says. "Some executive goes, 'Hm, but is it Blizzard quality?' It's always leadership or game directors, deciding they need to spend the extra time. So honestly, if they could have just made any kind of decisions, the game would have shipped years ago."

Another source tells Kotaku that adapting Overwatch's gameplay turned out to be "very difficult"

Read more on gamesradar.com