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Frostpunk 2: How To Stop Faction Riots

If you want to retain your position as the Steward of New London in, you'll need to manage the approval of the various Factions in the game. By balancing your relationship with each Faction, you can prevent your city from collapsing in on itself. Part of this process involves preventing and breaking up riots caused by unhappy Factions.

Heightened Fervor triggers riots; a mechanic measures how displeased a certain Faction is with you. When a Faction has high Fervor and poor relations with you, they'll riot. The opposite effect is called a rally, where Fervor is high, but the Faction is on good terms with you. While you can benefit from a rally, it will increase Tension with other Factions and shouldn't last long.

Riots can't trigger in Story Mode until the third chapter of but after that? If you find a Faction's Fervor has climbed too high and isn't happy with your decisions, they will begin to protest your rule. You can track Fervor for each Faction to see just how big this problem has become. 1 Fervor triggers protests, 2 Fervor starts riots, and 3 Fervor is civil war.

Pretty early on in Frostpunk 2's campaign, you'll run out of coal reserves and need to find another, more permanent source of energy for your city.

If a Faction has spiraled out of control and officially launched a protest or Riot, you'll have to win back some of their favor. Every Faction has certain Laws in and Cornerstones they support. If you give into the Faction's demands and make changes to your city, you should eventually stop the riot. For example, if the Pilgrims are rioting, consider implementing the Family Apprenticeship Law if you haven't already.

The better strategy for handling unhappy Factions is to stop Riots before they can begin. This involves lowering a Faction's Fervor via Deradicalization, a major mechanic in stopping growing Unrest and Tension. Be ready to make some evil decisions in to maintain order, as you won't be a Faction's friend when you pursue Deradicalization.

Some

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