Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

At PAX West, perennial mad lad Swen Vincke once again said Baldur's Gate 3 was somehow going to be even bigger: 'In our heads, we were going to have so many more regions to make'

Baldur's Gate 3 is big—so big that, according to a message I sent in a Discord group chat in August of 2023, it took me sixty hours just to confirm that the city of Baldur's Gate was, in fact, in the game. Yet despite BG3's playtime clocking in at a week's worth of waking hours, Larian CEO Swen Vincke keeps finding new ways to explain that, impossibly, Baldur's Gate 3 was originally going to be even bigger.

In a Baldur's Gate 3 retrospective panel at PAX West last week, when asked alongside other Larian panelists what early concepts had changed during BG3's development, Vincke said the game originally had an even wider scope. «The game was much bigger originally,» Vincke said. «In our heads, we were going to have so many more regions to make and to go to.»

That scope narrowed by necessity once Larian realized just how much detail they were packing into each of the game's areas. «We realized that we're spending so much time on every square meter of this world, we have to make it smaller,» Vincke said.

It's not the first time Vincke's revealed that Larian had even grander plans for Baldur's Gate 3. In a BAFTA interview video released in August, Vincke said that the studio's original plans included so many areas that were eventually cut during production, like a second Moonrise Tower, because he's «notoriously always been bad at judging the length of our games» and was nervous that BG3 would've been too short.

Other cut BG3 area concepts include Candlekeep, the library-castle that served as the prologue zone for the very first Baldur's Gate game, which Larian lead writer Adam Smith said would have been a kind of «academic dungeon.» Sounds a lot like the real academic libraries I've known, actually.

It's not exactly surprising that Larian had to cut some early concepts; that's a universal part of game development. But considering that Baldur's Gate 3's script is over 2 million words long—longer than the total wordcount of the Game of Thrones books—the idea of an even

Read more on pcgamer.com